Basic Information
Course Name: Advanced Topics in Machine Learning and Game Theory |
Meeting Days, Times: Tue/Thu at 9:30 a.m. — 10:50 a.m. |
Location: Saife Hall 234 |
Semester: Fall, Year: 2024 |
Units: 12, Section(s): 17599 (Undergrad), 17759 (Graduate) |
Instructor Information
Name | Dr. Fei Fang |
Contact Info | Email: feifang@cmu.edu |
Office hours | TBD |
Office hour location | TCS 321 or Zoom, Make an appointment through Calendly to secure slots (See announcement) |
TA Information
Name | Emanuel Tewolde |
Contact Info | Email: etewolde@andrew.cmu.edu |
Office hours | TBD |
Office hour location | TBD |
Course Description
This course is designed to be a graduate-level course covering the topics at the intersection of machine learning and game theory, but undergraduate students are welcome if they satisfy all the prerequisites. Recent years have witnessed significant advances in machine learning and their successes in detection, prediction, and decision-making problems. However, in many application domains, ranging from auction and ads bidding, to entertainment games such as Go and Poker, to autonomous driving and traffic routing, to the intelligent warehouse, to home assistants and the Internet of Things, there is more than one agent interacting with each other. Game theory provides a framework for analyzing the strategic interaction between multiple agents and can complement machine learning when dealing with challenges in these domains. Therefore, in the course, we will introduce how to integrate machine learning and game theory to tackle challenges in multi-agent systems. The course will have multiple topics as listed below
- Basics of Machine Learning and Game Theory
- Introduction to convex optimization, game theory, reinforcement learning
- Learning in Games
- Learning rules in games
- Learning game parameters
- Learning-based large-scale game solving
- Multiagent Reinforcement Learning (MARL)
- Classical algorithms in MARL
- Recent advances in MARL
- Strategic Behavior in Learning
- Adversarial Machine Learning (AML)
- Learning from strategic data sources
- Applications of Machine Learning and Game Theory
- Security and sustainability, Transportation
In this year’s offering, we added 3-4 lectures covering topics related to large language models (LLM) and multi-agent systems.
The course will be a combination of lectures, class discussions, and student presentations. Students will be evaluated based on their class participation, paper presentations, homework assignments (including take-home quizzes and programming assignments), and course projects. We will focus on mathematical foundations with rigorous derivations in class and the students need to write code in their programming assignments and/or course projects. The course content is designed to not have too much overlap with other AI courses offered at CMU.
Prerequisites
Prerequisites include linear algebra, probability, algorithms, and at least one course in artificial intelligence. Familiarity with optimization is a plus but not necessary. Please see the instructor if you are unsure whether your background is suitable for the course.
Learning Objectives
At the end of the course, the students should be able to
- Describe fundamental theoretical results in learning in games, strategic classification, and multi-agent reinforcement learning
- Describe and implement classical and recent algorithms at the intersection of machine learning and game theory
- Describe the applications of techniques integrating machine learning and game theory
- Deliver a report on the course project and present the work through oral presentation
Course Schedule (Subject to Change)
Last update: 8/22/23
Learning Resources
No formal textbook. References and additional resources will be provided in slides and on Canvas.
Assessments
The final course grade will be calculated using the following categories:
Assessment | Percentage of Final Grade |
Class Participation | 10 points |
Paper Presentation | 10 points |
Take-Home Quizzes | 10 points |
Programming Assignments | 30 points |
Course Project | 40 points |
- Class Participation. The grading of the class participation will be mostly based on attendance, checked by in-class polls, and asking and answering questions in class. Other factors include asking and answering questions on Piazza.
- Paper Presentation. Each student will be asked to present 1~2 paper in class.
- Take-home quizzes: The course will have weekly take-home quizzes that are auto-graded on Canvas. Students can make infinite attempts to complete the quizzes before the due date.
- Programming Assignments: The course will have 3 programming assignments on multi-agent reinforcement learning, multi-agent language game, and adversarial machine learning.
- Course Project. The students will work in small groups (1-3 students in each group) on a course project related to machine learning and game theory. The students are required to submit a project report through Canvas and deliver an oral or poster presentation. The progress of projects will be checked through the Project Proposal, Project Progress Report I, Project Progress Report II, Project Presentation, and Final Project Report. The proposal and progress reports will be peer-reviewed. The presentation and the final report will be evaluated by the instructor and TA directly. The students can choose to work on a project chosen by themselves, or a project that is chosen by the instructors.
Students will be assigned final letter grades according to the following table.
Grade | Range of Points |
A | [90,100], A-: [90,93) A: [93,97) A+: [97,100] |
B | [80,90), B-: [80,83) B: [83,87) B+: [87,90) |
C | [70,80), C-: [70,73) C: [73,77) C+: [77,80) |
D | [60,70), D: [60,67) D+: [67,70) |
R (F) | [0,59) |
Grading Policies
- Late-work policy and Make-up work policy: All late submissions within a week of the due date will be weighted by 0.7. Submissions after one week of the due date generally will not be considered.
- Re-grade policy: To request a re-grade, the student needs to write an email to the instructor titled “Re-grade request from [Student’s Full Name]” within one week of receiving the graded assignment.
- Attendance and participation policy: Attendance and participation will be a graded component of the course. The grading of the class participation will be mostly based on attendance, checked by in-class polls and asking and answering questions in class. Other factors include asking and answering questions on Canvas.
Course Policies
- Academic Integrity & Collaboration: For paper reading assignments, the student can discuss with other students, but he needs to specify the names of the students he discussed with in the submission, and complete the summary on his own. For the course project, the students can discuss and collaborate with others (including students, faculty members), but the students need to give proper credits to whoever involved, and report the contributions of each group member in the final report and presentations, which will be considered in the grading. It is allowed to use publicly available code packages but the source of code package needs to be specified in the submission. Plagiarism is not allowed. The policy is motivated by CMU policy on academic integrity which can be found here.
- Mobile Devices: Mobile devices are allowed in class. Cellphones should be in silent mode. Students who use tablet in an upright position and laptops will be asked to sit in the back rows of the classroom.
- Accommodations for students with disabilities: If you have a disability and require accommodations, please contact Catherine Getchell, Director of Disability Resources, 412-268-6121, getchell@cmu.edu. If you have an accommodations letter from the Disability Resources office, I encourage you to discuss your accommodations and needs with me as early in the semester as possible. I will work with you to ensure that accommodations are provided as appropriate.
- Statement on student wellness: As a student, you may experience a range of challenges that can interfere with learning, such as strained relationships, increased anxiety, substance use, feeling down, difficulty concentrating and/or lack of motivation. These mental health concerns or stressful events may diminish your academic performance and/or reduce your ability to participate in daily activities. CMU services are available, and treatment does work. You can learn more about confidential mental health services available on campus here. Support is always available (24/7) from Counseling and Psychological Services: 412-268-2922.
- Classroom Expectations related to COVID-19: In order to attend class meetings in person, all students are expected to abide by all behaviors indicated in A Tartan’s Responsibility, including any timely updates based on the current conditions.